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STEM Gifts for Kids: What to Buy on Amazon by Age

TechReport.ioUpdated 7 min read
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Which one to buy

A good STEM gift is something a kid can start the day they open it, and still pull out a month later. These are current Amazon listings that fit that test, sorted by the age on the box. We have hands-on time with one of them, the WonderQuest microscope. The rest are here because the maker's age rating, the parts in the box, and the kind of project are clear, and because each one was listed on Amazon when this was written.

Four STEM gifts: Botley 2.0 coding robot, National Geographic 10-geode kit, Snap Circuits SC-300, and Makey Makey Classic

If the kid in question mostly wants to build with bricks, our sister site brickreport.io is the better place to pick a set. This page stays with science kits, a coding robot, and a first electronics board.

The short list

  • Ages 5 to 7: the WonderQuest microscope if they like looking at things up close, Botley 2.0 if they want to tell a robot where to go, or the Robot Factory if they want to build something that moves.
  • Ages 8 to 12: the Snap Circuits SC-300. It is the one kit on this page we would buy if we were only buying one. The SC-100 is the smaller version of the same system.
  • A kid who already lives on a computer: add a Makey Makey.
  • A one-afternoon gift: 10 geodes, with goggles in the box.
  • A teen, or a younger kid with an adult who will sit there: the ELEGOO UNO kit.

Pack batteries with any gift that needs them. Several of these ship without them, and a robot that will not turn on is a bad Christmas morning.

Ages 5 to 7

WonderQuest microscope

The WonderQuest is the one product here we have actually handed to kids. In our WonderQuest review, a 4-year-old and a 6-year-old were finding things to look at within a minute. It is a handheld screen, not a lab microscope: you press it flat against a leaf or a coin and turn the focus ring. The box says 4K and 1000x. The screen is 2 inches, stills are 1920x1080, and the magnification is modest. The kids liked it anyway. It has been selling in the $30 to $50 range. The same hardware also shows up cheaper under other names. The review links the BMDSAE 382, which is the identical unit.

It needs a microSD card, which is not in the box, and a USB-C charge before the first use. Age rating on the unit we tested is 5+.

WonderQuest 4K Discovery Microscope retail box, a yellow handheld microscope with a small screen

Botley 2.0

The Botley 2.0 activity set (Learning Resources, model LER2938) is a screen-free coding robot for ages 5 and up. The remote sends the program. There is no tablet and no account. The set is 78 pieces: the robot, the remote, 40 coding cards, boards, and obstacles. Learning Resources says it can store sequences up to 150 steps, including 45-degree turns, and that it can detect an object in front of it.

Learning Resources Botley 2.0 activity set: blue robot, remote programmer, coding cards, and a maze board

It takes 5 AAA batteries, which are not included (3 in the robot, 2 in the remote). There is also a robot-only listing if the full activity set is more than you want. The activity set is the better gift, because the boards and cards are what turn it into a game the kid can reset.

Thames & Kosmos Robot Factory

Kids First Robot Factory is Thames & Kosmos's motorized kit for ages 5 and up. The box lists 117 pieces, 8 motorized models, and a 32-page storybook manual. A battery motor (2 AA, not included) is what makes them move. The pieces are large, and the models come apart so the next robot can be built from the same parts. It is a building gift, not a coding gift. Botley is the one that teaches a sequence of commands. This one teaches gears and a motor.

Thames & Kosmos Kids First Robot Factory box, with the red Jogger-Bot and a label for 8 motorized models, ages 5+

Ages 8 to 12

Snap Circuits SC-300, or the Jr. if you want smaller

Elenco's Snap Circuits kits are color-coded parts that snap onto a grid. No soldering, no tools. The SC-300 is the one to buy. Elenco lists it at $98.99, with over 60 parts and projects 1 through 305, and it needs 4 AA batteries. The manual starts with a light and a switch and goes on to radios, alarms, and games. Amazon's listing rates it 8+.

Snap Circuits SC-300 Classic kit, with snap-together circuit parts on a clear grid and a 300+ projects label

The SC-100 is the same system with about 30 parts and a bit over 100 projects. Elenco lists that one at $52.99, and it needs 2 AA batteries. Buy it when the SC-300 is more kit than the kid will sit with, or when you want to see if they like it before spending more. The SC-300's manuals include the SC-100 projects, so you do not need both.

Snap Circuits Jr. SC-100 Explorer kit, a smaller snap-together electronics set labeled 100+ projects, ages 8+

Makey Makey

The Makey Makey Classic is a small board that pretends to be a keyboard. Alligator clips turn a banana, a drawing, or a friend into the arrow keys or the space bar. JoyLabz lists it at $51.95, rates it ages 8 and up, and includes the board, a USB-A cable, 7 alligator clips, and 6 jumper wires. Nothing to install for the first projects. It needs a computer that speaks USB keyboard. A laptop with only USB-C needs an adapter, which is not in the box.

Makey Makey Classic kit: red circuit board, USB cable, color alligator clips, and the red box

This is the right add-on for a kid who already has a computer and will try the banana piano the same day. It is a poor solo gift for a kid who does not.

A box of geodes

National Geographic Break Open 10 Geodes is a one-time activity, not a kit you rebuild. The listing is ages 8 and up and includes 10 geodes, safety goggles, a magnifying glass, two display stands, and a learning guide. Real rocks vary. Some are mostly hollow, some have an obvious crystal pocket, and the size runs from about a ping-pong ball to about a tennis ball. Buy it as the thing you do on the afternoon of the holiday, and pair it with a lasting kit if it is the main gift.

National Geographic Break Open 10 Geodes kit with goggles, a magnifying glass, and two cracked geodes on stands

Ages 12 and up

The ELEGOO UNO R3 Super Starter Kit is the step past Snap Circuits: a real microcontroller board, a solderless breadboard, and a PDF of more than 22 lessons (LEDs, a sensor, a servo, an LCD). It works with the Arduino IDE, so it needs a computer. ELEGOO says younger learners should work with an experienced adult. That is the right rule. Small parts, polarity, and a 9V power module are easy to get wrong the first time.

ELEGOO UNO R3 Super Starter Kit laid out, including the UNO board, breadboards, LEDs, sensors, a servo, an LCD, and a 9V battery

For a 12- or 13-year-old who has already burned through Snap Circuits and has someone to sit with them, this is the gift. For an 8-year-old, stay with the SC-300.

Makey Makey still belongs in this age band when the teen would rather invent a controller than follow a lesson list.

What to add, and what to skip

Add batteries, a card, or a cable in the same order. AA or AAA for Snap Circuits, Botley, and the Robot Factory. A microSD card and a charged battery for the WonderQuest. A USB-C adapter if the Makey Makey is going to a newer laptop.

Skip a no-name "1000x 4K" microscope if what you wanted was the WonderQuest. We opened that one. The headline numbers on the box are marketing, and the same device is sold under other brands. The review above is the short version.

Skip a Raspberry Pi, and skip the ELEGOO kit, as a surprise for a kid who will be alone with it. Both need a computer, software, and an adult for the first hour. A wrapped board with no one to do the install with sits in the closet.

Skip a second copy of a kit they already finished. Snap Circuits levels up inside the same system (SC-100, then SC-300). A second coding robot does not, once they have the idea.

Where to buy

Related reviews

Snap Circuits SC-300

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